Brief Summary

The Problem:

Organizing events in small, close-knit communities or friend/family groups often leads to an uneven distribution of work, lack of transparency, difficulty tracking contributions and resources, and relies on a few individuals taking on the burden without formal authority or support.

The Solution:

PitchIn is a platform designed for these groups (10-50 primary, 5-20 secondary audience) to plan, organize, and manage events with transparency and decentralized authority. It facilitates shared responsibility, clear task management, resource tracking, and equitable contribution, fostering a sense of shared ownership.

The Context:

Unlike large events with professional planners or simple group chats lacking structure, PitchIn provides dedicated tools for collaborative planning within trusted, established communities, focusing on fairness and transparency without a rigid hierarchy.

Design Process Overview

This project followed a comprehensive user-centered design process. It involved analyzing the initial project brief, defining user requirements through personas and scenarios, mapping out key user tasks and flows, and establishing the information architecture. The design phase included iterative development from wireframes to high-fidelity, interactive prototypes in Figma, encompassing creative strategy definition (mood board, style tile) and the establishment of a consistent design system (components, colors, typography, layout). Evaluation was integral, involving usability testing planning, execution, and synthesis, alongside peer critique, leading to data-driven design iterations.

Phase 1: Requirements Definition & Planning

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Phase 2: Design, Prototyping & Design System Development

Phase 3: Evaluation & Iteration